Game Enviornment using Python and ursina library.
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
app = Ursina()
grass_texture = load_texture("assets/grass.png")
sky_texture = load_texture("assets/sky.png")
class Sky(Entity):
def __init__(self):
super().__init__(
parent = scene,
model = 'sphere',
scale = 150,
texture = sky_texture,
double_sided = True
)
class Voxel(Button):
def __init__(self, position=(0, 0, 0), texture = grass_texture):
super().__init__(
parent = scene,
model='cube',
color=color.white,
highlight_color =color.lime,
texture=texture,
position=position,
origin_y=0.5
)
def input(self,key):
if self.hovered:
if key == "left mouse down":
voxel = Voxel(position= self.position + mouse.normal )
if key == "right mouse down":
destroy(self)
for z in range(50):
for x in range(50):
voxel = Voxel((x,0,z))
player = FirstPersonController()
sky = Sky()
app.run()


